Info: Work was done whilst working for Dambuster Studios.
Proud to have been part of this epic game development, Homefront The Revolution, a project that started as Crytek and ended up as a DeepSilver title after the studio was bought out. These cutscenes are the result of nearly 3 years hard graft, researching and designing new pipelines for facial systems and CryEngine. As Technical Lead Mark created both the systems for the cutscenes and all the lipsyncing / secondary systems for the persistent universe, a task that would involve automating the batching of over 20,000 lines of dialog in 6 languages on a nightly basis as new audio was submitted to Perforce. This was a huge task but a great one to have been involved in. Some excellent work by the cutscene crew on these sequences!!