Entries by ginger

Latest Project: Amazon’s Crucible

Delighted to finally be able to announce our involvement in Amazon’s new free-to-play action shooter “Crucible” released last month. Red9’s been involved in the project from the very beginning, providing some of the key tools used for character development. Initially we were tasked to supply rigging solutions but that quickly grew into custom toolsets to […]

Red9 : TalkBack LipSync service

Delighted to be able to release this new demo of our Red9 TalkBack Facial Lip-Syncing service, taking raw audio data and mapping it to accurate facial motion. This has been in development for over 5 years now and with each new project we pass through the systems, the articulation and calibrations get better and better. […]

Red9 ProPack: Animation Re-Targeter (Pro_to_BND)

The Animation Re-Targeter (Pro_to_BND ) is a huge part of the Red9 ProPack pipelines and workflows. Designed over the last 5 years to offer clients the ability to remap, on mass, any animation library to a fresh rig and bounce that data over to various formats. If you’re working with us all our Red9 PuppetRigs […]

Red9 ProPack: Unreal ART Rig Integrations

Red9 ProPack: RigManager – Unreal ART Rig support Delighted to be able to go through the new integrated hooks we’ve added to Red9 ProPack to natively support the Unreal ART Rig. This arose out of a conversation with Jeremy Ernst and Brad Clark wanting animation mirroring working on the Art Rig, but quickly turned into […]

Red9 ProPack : Animation Re-Director’s Now Interactive!!

Animation Re-Director, now with Interactive Live Mode! We also demo the ultimate goal, Quadruped re-direction This is a quick demo that goes through the new “MakeLive” interactive mode within the Animation Re-Director tool of ProPack. This is a massive workflow improvement, making the system interactive, allowing things like a simple walk cycle to be turned […]

Red9 ProPack : Project and Perforce Handlers

In this demo we go through our new Project Handlers, expose newly upgraded Perforce Integration and go through our r9File class object for all TDs out there wanting an easy life. This is a hugely important concept for anybody running ProPack, especially within a large studio environment, if you’ve got a demo build of ProPack […]