Entries by ginger

Working with Red9 : PuppetRig and support systems

This new series of videos are designed to give you a wider overview of the Red9 ProPack and what it’s like to work with us on a professional level to help streamline and speed-up your workflows. This first video goes through our Red9 PuppetRig solution, the new DagMenu system and dynamic CharacterPicker.  Crucially it also shows […]

New HealthManager added to ProPack

ProPack just got more powerful with the addition of a crucial new system to check the status of assets before they hit production. We’ve been using this internally for a while now to check our rigs before we ship them out to clients and we thought we’d expand it to all ProPack users…. 😉 Read more […]

Sony Morpheus VR – London Heist

Client : Sony Interactive Entertainment London Studio Project : PlayStation VR Worlds: The London Heist – Red9 Facial Systems “The London Heist” was part of PlayStation VR Worlds, released in October 2016 along with the new PlayStation VR headset. We were tasked with the facial rig systems for the 2 key characters, Mickie and Frank, […]

Delta Airlines – Safety Video Game

Client : Mi, Manchester Project : Delta Safety Video Game The project was for the latest in-flight video from Delta Airlines which is due to go onto all of their planes very shortly, the project also includes a HTML5 game! We were approached by MI in Manchester to do 6 facial rigs from scan data, 2 main […]