This one is a huge deal for anybody doing performance capture and managing cutscenes. We embed timecode into the Maya rig allowing us to reload and re-build scenes from multiple r9Anim files by referencing a timecode pointer. This will even allow us to sync animation data based on the internal timecode of a piece of […]
This author has yet to write their bio.Meanwhile lets just say that we are proud ginger contributed a whooping 28 entries.
Entries by ginger
We’ve spent a huge amount of time in developing a new animation format that does what ATOM should have done in the first place and that is to make animation data easily transferable between rigs, flexible and powerful enough to integrate into other systems.
We did this first video a little while ago but never added it to the blog. The re-director is a lossless animation re-direction setup allowing you to dynamically re-path animation data in Maya. This make NO connections ot your rig at all, it’s all done by caching the anim data and re-applying it rather than […]
It’s been a while since we posted on the blog and we thought it about time we did a few new updates to show what’s now available in the Red9 ProPack to Clients taking Red9 Support. Firstly don’t worry, StudioPack continues to get a lot of back-end updates and if you go grab latest from […]
Info: Work was done whilst working for Dambuster Studios. Proud to have been part of this epic game development, Homefront The Revolution, a project that started as Crytek and ended up as a DeepSilver title after the studio was bought out. These cutscenes are the result of nearly 3 years hard graft, researching and designing […]
Client : AltVfx Australia Project : Toyota Vellfire Commercials This was one of the first outings of our Red9 Facial Rigging setup, working closely with AltVfx in Australia we created 2 fully articulated facial rigs for the Gorilla’s used in 5 Japanese TV commercials for the Toyota Vellfire.
Client : Baraboomstudios Project : Dinosaurus Huevos Over the last 6 months Red9 Consultancy has been gearing up and in the process getting some really nice gigs. These are the first TV commercial to use our new modular rigging systems, lots of squash, stretch and full quadruped rigging to produce a group of dinosaurs for 3 […]
Develop Conference Talk In 2014 I did a talk at the Develop Conference in Brighton going through how we integrated the Red9 MetaData API into our production pipelines at Crytek. The talk went through the benefits of integrating MetaData concepts in a Maya production pipeline. Red9 Metadata is Python API, part of the Red9 StudioTools, an […]