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Character Rigging

Bespoke rigging services

Our procedural rigging system, Red9 PuppetRig, has been designed from the ground up to be fast, robust and feature rich. The build system is designed not just for bipedal characters, it also supports quadrupeds and any other bespoke character requirements in its modular design. Best of all the rig seamlessly integrates to all our tools with enhanced feature support such as our CharacterPicker, Animation ReMapping, Custom Dag Menus, Pose & Animation Libraries, Game Exporters, Timecode hooks etc… The rig itself also has the usual list of features like IKFK switching, Space management, SoftIK, Stretch, PoleTrackers and so the list goes on.

Facial Rigging

High fidelity facial rigging solutions

Our FACS based facial rigging system has been in development for over 6 years and has matured into a robust, expressive and flexible solution. Ideal for all projects from VFX, Cinematic or in-game requirements. For hi-fidelity facial rigs, based on scan data, we can also help in the scanning process to ensure you capture the very essence of your actor.

Maya Pipeline Development

Customize your workflow with Red9 support

Red9 ProPack is a complete pipeline, but if your project requires deeper integration, or custom toolsets we can also offer full development services. Tailor our toolsets to your needs or we can develop bespoke systems for you. Think of us as your external TD department but with the keys to an established pipeline to tap into. We also offer full support and training as required.

Talk Back

Expressive Lip-Syncing, Accurate & Articulate

TalkBack is our unique audio driven facial solver that we offer as a service to clients. Based on years of internal development the system creates accurate facial animation purely from audio files. The results are perfect for a wide range of requirements. Ideal for bulk in-game facial data and far more cost effective than performance capture.