Latest Project: Resident Evil 4 VR

Another great title that we’ve had the pleasure of collaborating on, focusing on rigging and supporting the animation team. A Massive congratulations to all involved on winning the Best VR/AR Game at The Game Awards 2021!

Red9 ProPack Exporter

Delighted to announce a new 3 part series of demos covering all aspects of our Red9 ProPack Exporter System. This hugely in-depth toolset covers all aspect of a modern export pipeline, from full FBX support, custom Playblast handling, our own r9Anim format, ABC alembic outputs to Perforce integration.

01: First we cover the base UI’s and concepts like path management, UI functionality, the node structures themselves, audio connection support and time offset / timecode support as well as some of the more in-depth features of the setups.

02: In this demo we cover the FBX export setups as well as showing you how to wire your own rig to the setup and what’s required. FBX we cover both our custom BindPose Exporter and the Animation Exporter. Topics include the SceneRoot Management, HIK Casting, Additive Anim Exports, Root Motion Compensation & Blendshape Export Management.

03: Final demo in the series covering the Red9 ProPack Exporter, this time we go through the Playblast task and the settings available. These include custom handling of the visibilities & render states of objects as well as custom camera tracking to ensure the camera remains focused in on the characters motions, regardless of the motion.

Red9 ProPack: WristLocks – Fast Hand Interaction

Red9 ProPack and Red9 PuppetRig now work together to bring you our animation friendly “WristLock” system. This is a new way for animators to interactive with, and manipulate objects in your characters hands. No more messing with locators, separate constraints, tedious tracking and blending, it’s all done inside the rig with the UI support to allow for really fast switching and binding.

In this demo we go through just how fast it can be to extract and bind a characters wrists up to a gun, manipulate it then bounce that animation between the gun and back to the wrists, setting up a MoCap scene with a full double handed weapon in a matter of minutes.

Best of all this new system is fully supported by all of the other tools within ProPack, including our parent space switching systems, so bouncing these wrist lock ctrls around the rig is an absolute breeze.

Don’t forget to follow us on YouTube to keep up with all of the new features and demos!