News

Red9 ProPack : Update April24

This year has been a particularly busy one with production of a major TV series for Paramount+ completed, due for release on the 27th April, and many new games clients coming to us for services, as well as supporting old friends. Out of this has come some serious development for our ProPack toolsets and we’re delighted to finally showcase just some of these updates. The latest build just went live on the servers so go grab yourself a copy.

New Trails tool

This first new tool is Motion Trails, designed initially to add speed trails behind characters for the series but expnded to be a much more generic anim trails tool for Maya.

Exposure of IKFK Seup

Our IKFK setup also just got exposed so you can all benefit from rock solid ikfk matching within your own rigs.

Wrapping of SoftMods

SoftMods is another VFX based tool which wraps Maya’s own internal softMod deformer in a way that makes sense, and exposes it to less experienced riggers and animators

Anim Layer merge support

Next is a simple wrap over our own animation format, using it’s sampling code to speed up the merging of animation layers by 5 fold

Treadmill updated for Root manipulation

Treadmil gets an update to allow it to be used to manipulate a rigs root controller in any world space whilst maintaining current animation.

On top of the above we’ve also expanded support within our exporter for a “selective” style of FBX output, initially tailored for SyncSketch integration. Our Animation Redirector has also had some updates and now properly tracks your initial reference node 1-1, no more moving the motion path root into place frame by frame, it’s all done for you. The Browser also gets updates with a much improved Maya reference replacement system to allow you to re-point references in files on mass.

Finally there’s a huge new tool which is still in beta, our Ripple animation tool designed to easily produce simple dynamics within chains of controls. Demos for this to follow after we’ve completed our testing and feedback process.

We’re approaching 10 years of business and things have never been so exciting, or busy so a huge thanks to all of our clients!

Dead Island 2: Latest Project

Congratulations to all our friends at Dambuster Studios for some epic work on Dead Island 2. I’m sure you are all aware that the official trailer’s were revealed at Gamescom this week and look fabulous.

Red9 were brought in on a consultancy basis a few years back to help setup the facial rig systems for the lead characters so it’s lovely to see the work finally in the public domain. Looking forward to getting our hands on a copy next year.

Red9 ProPack : Update May2022

This is a huge release for the Red9 ProPack, focusing on speed and data integrity, two key points to any modern pipeline.

r9Anim our custom animation format now fully supports the saving and loading of data to and from animLayers, as well as getting a significant speed boost. The new build includes a frame sampler to deal with constrained data. This also gives faster merging of animLayers under the hood on save, something that was an issue in previous versions.

Our SkinSaver system has also been rewritten from the ground up giving a 10 fold speed increase in the loading of complex data. We’ve also added more features and debugging.

On top of these base formats we’ve added functionality to some of the PuppetRig toolsets including our hand interaction system “wrist locks” and changes to the IKFK solving systems.

Finally if you’re needing to remap MoCap data via HIK then we’ve just made that process far easier, allowing the likes of XSENS data to be remapped in 1 go.

r9Anim format updates, focusing on animLayer support and speed
IKFK Casting, match to the final cached solution data
Sometimes the simple ones are the best, copy paste transforms between Maya sessions. We also cover the Red9 HUD setups
WristLocks update, promoting props for better integration to the rest of the toolsets
PRO_TO_BND updates to better support HIK auto-loading of definitions and TPose data. Perfect for the likes of XSENS

Red9 ProPack is gaining more and more traction amongst a wide variety of studios. Sometimes it’s easier, faster and more reliable to integrate a pre-existing solution into workflows than it is to start from the beginning, re-inventing a wheel that we’ve been finessing for the last 10years.

Red9 ProPack is available on subscription in the ProPack tab.