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Red9 ProPack : Update May2022

This is a huge release for the Red9 ProPack, focusing on speed and data integrity, two key points to any modern pipeline.

r9Anim our custom animation format now fully supports the saving and loading of data to and from animLayers, as well as getting a significant speed boost. The new build includes a frame sampler to deal with constrained data. This also gives faster merging of animLayers under the hood on save, something that was an issue in previous versions.

Our SkinSaver system has also been rewritten from the ground up giving a 10 fold speed increase in the loading of complex data. We’ve also added more features and debugging.

On top of these base formats we’ve added functionality to some of the PuppetRig toolsets including our hand interaction system “wrist locks” and changes to the IKFK solving systems.

Finally if you’re needing to remap MoCap data via HIK then we’ve just made that process far easier, allowing the likes of XSENS data to be remapped in 1 go.

r9Anim format updates, focusing on animLayer support and speed
IKFK Casting, match to the final cached solution data
Sometimes the simple ones are the best, copy paste transforms between Maya sessions. We also cover the Red9 HUD setups
WristLocks update, promoting props for better integration to the rest of the toolsets
PRO_TO_BND updates to better support HIK auto-loading of definitions and TPose data. Perfect for the likes of XSENS

Red9 ProPack is gaining more and more traction amongst a wide variety of studios. Sometimes it’s easier, faster and more reliable to integrate a pre-existing solution into workflows than it is to start from the beginning, re-inventing a wheel that we’ve been finessing for the last 10years.

Red9 ProPack is available on subscription in the ProPack tab.

Sony Morpheus VR – London Heist

Client : Sony Interactive Entertainment London Studio
Project : PlayStation VR Worlds: The London Heist – Red9 Facial Systems

“The London Heist” was part of PlayStation VR Worlds, released in October 2016 along with the new PlayStation VR headset. We were tasked with the facial rig systems for the 2 key characters, Mickie and Frank, and this was the one of the first projects to involve the Red9 facial system, a task made even tougher when dealing with exploring the new medium of VR. It was a huge privilege to be involved in such a key development in VR tech and a massive buzz to see your work develop in the virtual world. Huge thanks to SIE London Studio for letting us be part of this key release for them.

Red9 ProPack : Animation Re-Director Update

We wanted to share this huge update to the Animation Re-Direction system in the Red9 ProPack. This new setup has been driven largely by the needs of one of our clients dealing with mass MoCap and needing to straighten out data shot in a tight volume, a really tough thing to do without a tool like this.

The new setup not only keeps all the power of the previous setups, allowing us to direct animations via curves, shaping animations, but also now un-wrap animation data.

As usual if anybody has any questions or is interested in talking about this or our ProPack pipeline drop us an email!