Archive: Sep 2016

Red9 ProPack – Animation Systems updates now available to Clients

It’s been a while since we posted on the blog and we thought it about time we did a few new updates to show what’s now available in the Red9 ProPack to Clients taking Red9 Support.

Firstly don’t worry, StudioPack continues to get a lot of back-end updates and if you go grab latest from GitHub you’ll see we’ve recently added all the ProPack codebase to the API docs so you can see just how much we’ve extended the pipelines for Pro.

So where’s all the development going… well as you’ll see in the next three blog posts we’ve been concentrating most of our efforts on the bigger picture, creating the kind of animation tools that keep us on top of the game, offering clients that extra edge and taking the stress out of a modern pipeline.

 

Save

Save

Homefront: The Revolution

Info: Work was done whilst working for Dambuster Studios.

Proud to have been part of this epic game development, Homefront The Revolution, a project that started as Crytek and ended up as a DeepSilver title after the studio was bought out. These cutscenes are the result of nearly 3 years hard graft, researching and designing new pipelines for facial systems and CryEngine. As Technical Lead Mark created both the systems for the cutscenes and all the lipsyncing / secondary systems for the persistent universe, a task that would involve automating the batching of over 20,000 lines of dialog in 6 languages on a nightly basis as new audio was submitted to Perforce.  This was a huge task but a great one to have been involved in. Some excellent work by the cutscene crew on these sequences!!