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The Blood of Dawnwalker

Congratulations to our friends at Rebel Wolves for the release of The Blood of Dawnwalker, released on the 3rd September to rave reviews.

For this project, we helped develop a custom asset and costume management pipeline, enabling the technical team to build a vast range of in-game character variants by combining libraries of modular parts, including bodies, heads, trousers, shirts, coats, boots, gloves, hair and more.

Fully integrated with Perforce and Maya, our custom toolset managed both the assets and their associated skinning data, streamlining the process of assembling modular components into fully rigged, engine-ready characters from the ground up.

Thanks again for the opportunity!