This is a huge update to the way that our Red9 ProPack deals with IKFK matching in rig systems. Big new features including :
- Spine FK-IK matching via a new iterative algorithm which produces a really close match. This is a huge deal for animators going between MotionBuilder and Maya as we can now resolve the spine data far more accurately.
- Limb System matching including new toe rotate resolving. This enables twist added to the FK to be by-passed and also all random FK toe data to be pushed directly back to the ik solutions.
- AutoClav resolving and matching for the Red9 PuppetRig, allowing us to finally fully match the arm systems regardless of the state of the Auto-Clav solvers
- New ParentSpace matching added to the toolsets so we can switch the world space of any of the ik control systems over time with compensation.