News / News

Latest Project: Amazon’s Crucible

Delighted to finally be able to announce our involvement in Amazon’s new free-to-play action shooter “Crucible” released last month.

Red9’s been involved in the project from the very beginning, providing some of the key tools used for character development. Initially we were tasked to supply rigging solutions but that quickly grew into custom toolsets to support the animators. This project really help us push ProPack’s functionality and flexibility and we look forward to our continued relationship.

Really excited to see where this game goes.

Red9 : TalkBack LipSync service

Delighted to be able to release this new demo of our Red9 TalkBack Facial Lip-Syncing service, taking raw audio data and mapping it to accurate facial motion. This has been in development for over 5 years now and with each new project we pass through the systems, the articulation and calibrations get better and better.

This demo is running on one of our Red9 Facial Rigs in Maya and the results are raw data, straight out of the solver with no animator input at all. The only input is the audio file itself. Being an offline process we can do a lot more tricks on the data than some of the current engine based real-time solutions 😉

TalkBack now runs on any rig, with training, and is a service we offer to all clients. Perfect if your budget won’t stretch to full performance capture! The system also works just as well with cartoon based rigs.

Red9 ProPack: Unreal ART Rig Integrations

Red9 ProPack: RigManager – Unreal ART Rig support

Delighted to be able to go through the new integrated hooks we’ve added to Red9 ProPack to natively support the Unreal ART Rig. This arose out of a conversation with Jeremy Ernst and Brad Clark wanting animation mirroring working on the Art Rig, but quickly turned into a new wiring setup for ProPack that we’ll be expanding to other Rig systems out there soon.

This massively expands on the abilities of the Unreal Animation Tool Kit (ART) Rig by exposing all of the ProPack goodness in a single click, wiring the rig fully to the MetaData subsystems. In this demo we quickly go through the integration to some of our core tools including :

  • Animation ReDirector, perfect for simple aimposes as well as cutscenes alike.
  • Animation format handling (r9anim) our integrated animation format, fast and very flexible, allowing loading of data in relative world space!
  • Custom RMB DAG menu exposure for fast access to core Red9 functions
  • ProPack Exporter, our own export handling and management system based on the MetaData backends, fully batchable and expandable.
  • P4 integrations, if running Perforce all of our core systems have integrated Perforce hooks.
  • Pose Handling, full pose library management
  • Animation Mirroring, yes, a simple click to mirror your poses or animations.

For more details please contact us directly for pricing or to arrange a demo of the ProPack.