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News / Portfolio

Red9 turns 10 years!

Today Red9 Consultancy officially celebrates 10 years of business. We’ve got some amazing clients who push us to innovate on a daily basis and we’d like to offer our heartfelt thankyou for all of your support.

Our Red9 ProPack pipeline keeps growing, expanding to support a never ending stream of requests from game and VFX productions alike. We have some amazing projects under NDA and are looking forward to next few months when hopefully we’ll be able to announce a few of these titles.

As we celebrate 10 years of Red9 we thought it time to look back over all of the past projects that we’ve been involved in over the years, both as Red9 and in our previous careers. There are many others that we can’t show, projects that have unfortunately been cancelled, or titles that aren’t yet announced.

It took us a little by surprise but goes to show the breadth of experience we have to hand as a company.


Thankyou from all of us at Red9 and here’s to another 10 years of innovation!

Knuckles : Paramount+

We’re excited to finally be able to show everybody what we’ve been working on for the last year. Knuckles is a 6 part series that follows Knuckles (Idris Elba) on a hilarious journey of self-discovery, now available to stream on Paramount+

Knuckles : Character Rigging

Red9 were delighted to be brought onto the project early in pre-production to take on all of the rigging requirements, both body and facial. Knuckle’s and his friends, Sonic and Tails, are particularly expressive characters and as you can imagine it’s taken some intense development and discovery to be able to push the characters to the extremes required, but hopefully the results speak for themselves.

(image courtesy of Paramount)

The benefit of bringing Red9 to the production is simple, we provided a set of master character rigs that Paramount were then able to distribute to all VFX vendors involved in the project. Usually each vendor would take care of their own rigging requirements so we’re not only removing the duplication of work, but also maintaining the characters identity and abilities across all shots.

Our Red9 ProPack pipeline toolset was also a big part of the project, not only did the VFX vendors all use our animation rigs in Maya, but they also benefited from consistent pipeline tools to maintain and expand the rigs abilities.

Autodesk Maya has been pushed incredibly hard on this show and all without the need for custom proprietary plugins. What the animators saw whilst animating is the actual on screen mesh. The final high res hero rigs we had running in Maya in real-time thanks to a complex layered stack of deformers.

It’s been an absolute blast and we have to extend huge thanks to Paramount and particularly Ged Wright and the in-house VFX team for their confidence in taking us along for the journey, it’s been an absolute blast!

Dead Island 2: Latest Project

Congratulations to all our friends at Dambuster Studios for some epic work on Dead Island 2. I’m sure you are all aware that the official trailer’s were revealed at Gamescom this week and look fabulous.

Red9 were brought in on a consultancy basis a few years back to help setup the facial rig systems for the lead characters so it’s lovely to see the work finally in the public domain. Looking forward to getting our hands on a copy next year.