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News / PuppetRig

Knuckles : Paramount+

We’re excited to finally be able to show everybody what we’ve been working on for the last year. Knuckles is a 6 part series that follows Knuckles (Idris Elba) on a hilarious journey of self-discovery, now available to stream on Paramount+

Knuckles : Character Rigging

Red9 were delighted to be brought onto the project early in pre-production to take on all of the rigging requirements, both body and facial. Knuckle’s and his friends, Sonic and Tails, are particularly expressive characters and as you can imagine it’s taken some intense development and discovery to be able to push the characters to the extremes required, but hopefully the results speak for themselves.

(image courtesy of Paramount)

The benefit of bringing Red9 to the production is simple, we provided a set of master character rigs that Paramount were then able to distribute to all VFX vendors involved in the project. Usually each vendor would take care of their own rigging requirements so we’re not only removing the duplication of work, but also maintaining the characters identity and abilities across all shots.

Our Red9 ProPack pipeline toolset was also a big part of the project, not only did the VFX vendors all use our animation rigs in Maya, but they also benefited from consistent pipeline tools to maintain and expand the rigs abilities.

Autodesk Maya has been pushed incredibly hard on this show and all without the need for custom proprietary plugins. What the animators saw whilst animating is the actual on screen mesh. The final high res hero rigs we had running in Maya in real-time thanks to a complex layered stack of deformers.

It’s been an absolute blast and we have to extend huge thanks to Paramount and particularly Ged Wright and the in-house VFX team for their confidence in taking us along for the journey, it’s been an absolute blast!

Red9 ProPack: WristLocks – Fast Hand Interaction

Red9 ProPack and Red9 PuppetRig now work together to bring you our animation friendly “WristLock” system. This is a new way for animators to interactive with, and manipulate objects in your characters hands. No more messing with locators, separate constraints, tedious tracking and blending, it’s all done inside the rig with the UI support to allow for really fast switching and binding.

In this demo we go through just how fast it can be to extract and bind a characters wrists up to a gun, manipulate it then bounce that animation between the gun and back to the wrists, setting up a MoCap scene with a full double handed weapon in a matter of minutes.

Best of all this new system is fully supported by all of the other tools within ProPack, including our parent space switching systems, so bouncing these wrist lock ctrls around the rig is an absolute breeze.

Don’t forget to follow us on YouTube to keep up with all of the new features and demos!

Red9 ProPack: Preview Camera support

Yet more development for our Red9 ProPack workflows. This time a new preview camera system which has been added to help animators focus on their work more easily. This is a dynamic system, the camera auto focuses on your character and allows you to switch views via the RMB Dag menus, bound to the rig. Most importantly this doesn’t rely on you running our PuppetRig, it will run on any character as long as it’s wired to the basic system through the RigManager (and that takes 3 minutes max).

What’s really powerful is that this is integrated into our Exporter and Batch systems, allowing you to generate review playblasts using this camera setup, on mass. Imagine being able to generate previews of an entire days moCap session and actually have all of that data in camera shot!