News / Red9 ProPack

Working with Red9 : PuppetRig and support systems

This new series of videos are designed to give you a wider overview of the Red9 ProPack and what it’s like to work with us on a professional level to help streamline and speed-up your workflows.

This first video goes through our Red9 PuppetRig solution, the new DagMenu system and dynamic CharacterPicker.  Crucially it also shows we use an abstract layer to communicate with all the tools and the API, meaning that none of our systems are tied directly to the rig solution itself.

Whilst we’d love everybody to use the Puppet Rig we’re more than aware that this is an impracticality for many studios who have invested time into their own rigging systems, this is a neat way to simply add a layer of MetaNodes to fool our systems into thinking they’re dealing with a native Puppet Rig.

Red9 ProPack – Butterworth Filter – Animation Re-Sampling on Steroids!

Now available in Red9 ProPack!

This is a huge new feature for any animators dealing with dense baked data…. the Red9 StudioPack already has an interactive curve filter to deal with re-sampling animation curves but soon the ProPack will be getting an all new Butterworth algorithm, one of the main filter methods from MotionBuilder for cleaning up noisy data.

The Butterworth filter is actually derived from an audio filter so is superb at taking noise out and re-sampling animation data, we’ve taken this method and wrapped it into a neat, interactive tool inside Maya.

This will save anybody dealing with MoCap or facial data a massive amount of production time!!

This second video is as a result of a request from a number of clients who are dealing with budget moCap setups and needing solutions to help clean-up up some of the low frequency noise inherent in the data …. a perfect case for the Butterworth algorithm. In this case it’s data from Perception Neuron system.

Red9 ProPack : Animation Re-Director Update

We wanted to share this huge update to the Animation Re-Direction system in the Red9 ProPack. This new setup has been driven largely by the needs of one of our clients dealing with mass MoCap and needing to straighten out data shot in a tight volume, a really tough thing to do without a tool like this.

The new setup not only keeps all the power of the previous setups, allowing us to direct animations via curves, shaping animations, but also now un-wrap animation data.

As usual if anybody has any questions or is interested in talking about this or our ProPack pipeline drop us an email!