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News / Work

Knuckles : Paramount+

We’re excited to finally be able to show everybody what we’ve been working on for the last year. Knuckles is a 6 part series that follows Knuckles (Idris Elba) on a hilarious journey of self-discovery, now available to stream on Paramount+

Knuckles : Character Rigging

Red9 were delighted to be brought onto the project early in pre-production to take on all of the rigging requirements, both body and facial. Knuckle’s and his friends, Sonic and Tails, are particularly expressive characters and as you can imagine it’s taken some intense development and discovery to be able to push the characters to the extremes required, but hopefully the results speak for themselves.

(image courtesy of Paramount)

The benefit of bringing Red9 to the production is simple, we provided a set of master character rigs that Paramount were then able to distribute to all VFX vendors involved in the project. Usually each vendor would take care of their own rigging requirements so we’re not only removing the duplication of work, but also maintaining the characters identity and abilities across all shots.

Our Red9 ProPack pipeline toolset was also a big part of the project, not only did the VFX vendors all use our animation rigs in Maya, but they also benefited from consistent pipeline tools to maintain and expand the rigs abilities.

Autodesk Maya has been pushed incredibly hard on this show and all without the need for custom proprietary plugins. What the animators saw whilst animating is the actual on screen mesh. The final high res hero rigs we had running in Maya in real-time thanks to a complex layered stack of deformers.

It’s been an absolute blast and we have to extend huge thanks to Paramount and particularly Ged Wright and the in-house VFX team for their confidence in taking us along for the journey, it’s been an absolute blast!

Dead Island 2: Latest Project

Congratulations to all our friends at Dambuster Studios for some epic work on Dead Island 2. I’m sure you are all aware that the official trailer’s were revealed at Gamescom this week and look fabulous.

Red9 were brought in on a consultancy basis a few years back to help setup the facial rig systems for the lead characters so it’s lovely to see the work finally in the public domain. Looking forward to getting our hands on a copy next year.

Latest Project: Fast & Furious Crossroads

Delighted to announce Red9’s involvement in Fast & Furious – Crossroads, developed by SlightlyMad Studios. We were involved from the very early stages of the project supplying Body & Facial Rigging as well as LipSyncing services for the entire project.

This is the first title where all of the facial animation was generated for the project using our TalkBack LipSync service. The final game has some 2hrs of facial data in total, with minimal animation adjustments over the top of the raw solve to add further expression and eyeline fixes. This was a really key project for the development of TalkBack, with so much data to process we were continually pushing the results hard and catching logic issues. From raw audio files we supplied tracked r9Anim data, our lightweight animation format for Maya, which the client loaded directly over the body data.

We also provided Red9 PuppetRigs for all of the body animation, although didn’t get involved in the deformation side for the body. For the facial setups one of the biggest challenges with the project was the number of iterations required on the key cast characters as likenesses were nailed down. We ended up developing new tools in our systems to allow us to consume changes in the base client meshes without destroying all of the facial setup and sculpt work that had already been done.

All in all this was a challenging project but great to see if finally out there