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Delta Airlines – Safety Video Game

Client : Mi, Manchester
Project : Delta Safety Video Game

The project was for the latest in-flight video from Delta Airlines which is due to go onto all of their planes very shortly, the project also includes a HTML5 game! We were approached by MI in Manchester to do 6 facial rigs from scan data, 2 main hero rigs, the flight attendant and captain, plus 4 secondary rigs for the Chelsea footballers in the sequence. The flight attendant and the captain were scanned in LA, whilst we directed the facial scan sessions in London for the Chelsea players.

From the scan data we provided the facial models and the performance rig setup under huge time constraints but it was a blast!
Thanks to Mi and to Delta for their support!

Read More Here..

Red9 Pro : Animation Format Part2 : TIMECODE:

This one is a huge deal for anybody doing performance capture and managing cutscenes. We embed timecode into the Maya rig allowing us to reload and re-build scenes from multiple r9Anim files by referencing a timecode pointer. This will even allow us to sync animation data based on the internal timecode of a piece of audio.

Red9 Pro : Animation Format Part 1

We’ve spent a huge amount of time in developing a new animation format that does what ATOM should have done in the first place and that is to make animation data easily transferable between rigs, flexible and powerful enough to integrate into other systems.