News

Red9 Pro : Animation Format Part 1

We’ve spent a huge amount of time in developing a new animation format that does what ATOM should have done in the first place and that is to make animation data easily transferable between rigs, flexible and powerful enough to integrate into other systems.

Red9 Pro : Animation Re-Director

We did this first video a little while ago but never added it to the blog. The re-director is a lossless animation re-direction setup allowing you to dynamically re-path animation data in Maya. This make NO connections ot your rig at all, it’s all done by caching the anim data and re-applying it rather than making any constraints etc.

Red9 ProPack – Animation Systems updates now available to Clients

It’s been a while since we posted on the blog and we thought it about time we did a few new updates to show what’s now available in the Red9 ProPack to Clients taking Red9 Support.

Firstly don’t worry, StudioPack continues to get a lot of back-end updates and if you go grab latest from GitHub you’ll see we’ve recently added all the ProPack codebase to the API docs so you can see just how much we’ve extended the pipelines for Pro.

So where’s all the development going… well as you’ll see in the next three blog posts we’ve been concentrating most of our efforts on the bigger picture, creating the kind of animation tools that keep us on top of the game, offering clients that extra edge and taking the stress out of a modern pipeline.

 

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