News

Red9 ProPack: Preview Camera support

Yet more development for our Red9 ProPack workflows. This time a new preview camera system which has been added to help animators focus on their work more easily. This is a dynamic system, the camera auto focuses on your character and allows you to switch views via the RMB Dag menus, bound to the rig. Most importantly this doesn’t rely on you running our PuppetRig, it will run on any character as long as it’s wired to the basic system through the RigManager (and that takes 3 minutes max).

What’s really powerful is that this is integrated into our Exporter and Batch systems, allowing you to generate review playblasts using this camera setup, on mass. Imagine being able to generate previews of an entire days moCap session and actually have all of that data in camera shot!

Latest Project: Fast & Furious Crossroads

Delighted to announce Red9’s involvement in Fast & Furious – Crossroads, developed by SlightlyMad Studios. We were involved from the very early stages of the project supplying Body & Facial Rigging as well as LipSyncing services for the entire project.

This is the first title where all of the facial animation was generated for the project using our TalkBack LipSync service. The final game has some 2hrs of facial data in total, with minimal animation adjustments over the top of the raw solve to add further expression and eyeline fixes. This was a really key project for the development of TalkBack, with so much data to process we were continually pushing the results hard and catching logic issues. From raw audio files we supplied tracked r9Anim data, our lightweight animation format for Maya, which the client loaded directly over the body data.

We also provided Red9 PuppetRigs for all of the body animation, although didn’t get involved in the deformation side for the body. For the facial setups one of the biggest challenges with the project was the number of iterations required on the key cast characters as likenesses were nailed down. We ended up developing new tools in our systems to allow us to consume changes in the base client meshes without destroying all of the facial setup and sculpt work that had already been done.

All in all this was a challenging project but great to see if finally out there

Latest Project: Amazon’s Crucible

Delighted to finally be able to announce our involvement in Amazon’s new free-to-play action shooter “Crucible” released last month.

Red9’s been involved in the project from the very beginning, providing some of the key tools used for character development. Initially we were tasked to supply rigging solutions but that quickly grew into custom toolsets to support the animators. This project really help us push ProPack’s functionality and flexibility and we look forward to our continued relationship.

Really excited to see where this game goes.