News / Tools

Red9 ProPack : Update May2022

This is a huge release for the Red9 ProPack, focusing on speed and data integrity, two key points to any modern pipeline.

r9Anim our custom animation format now fully supports the saving and loading of data to and from animLayers, as well as getting a significant speed boost. The new build includes a frame sampler to deal with constrained data. This also gives faster merging of animLayers under the hood on save, something that was an issue in previous versions.

Our SkinSaver system has also been rewritten from the ground up giving a 10 fold speed increase in the loading of complex data. We’ve also added more features and debugging.

On top of these base formats we’ve added functionality to some of the PuppetRig toolsets including our hand interaction system “wrist locks” and changes to the IKFK solving systems.

Finally if you’re needing to remap MoCap data via HIK then we’ve just made that process far easier, allowing the likes of XSENS data to be remapped in 1 go.

r9Anim format updates, focusing on animLayer support and speed
IKFK Casting, match to the final cached solution data
Sometimes the simple ones are the best, copy paste transforms between Maya sessions. We also cover the Red9 HUD setups
WristLocks update, promoting props for better integration to the rest of the toolsets
PRO_TO_BND updates to better support HIK auto-loading of definitions and TPose data. Perfect for the likes of XSENS

Red9 ProPack is gaining more and more traction amongst a wide variety of studios. Sometimes it’s easier, faster and more reliable to integrate a pre-existing solution into workflows than it is to start from the beginning, re-inventing a wheel that we’ve been finessing for the last 10years.

Red9 ProPack is available on subscription in the ProPack tab.

Red9 ProPack: Massive updates to our IKFK handlers

This is a huge update to the way that our Red9 ProPack deals with IKFK matching in rig systems. Big new features including :

  • Spine FK-IK matching via a new iterative algorithm which produces a really close match. This is a huge deal for animators going between MotionBuilder and Maya as we can now resolve the spine data far more accurately.
  • Limb System matching including new toe rotate resolving. This enables twist added to the FK to be by-passed and also all random FK toe data to be pushed directly back to the ik solutions.
  • AutoClav resolving and matching for the Red9 PuppetRig, allowing us to finally fully match the arm systems regardless of the state of the Auto-Clav solvers
  • New ParentSpace matching added to the toolsets so we can switch the world space of any of the ik control systems over time with compensation.

Red9 ProPack : SkinTools

The Red9 ProPack SkinTools are designed to manage skinning data and allow users to quickly save, load and debug skin data for their characters. This also allows you to remap joints, quickly moving skinWeight info between joints in the cluster.  In production we tend to pass r9Skn files around routinely when iterating on characters and it’s now a crucial part of our internal workflows so it made sense to expose it to ProPack users!

Red9 Skin Saver solutions