News / Tools

Red9 ProPack: Massive updates to our IKFK handlers

This is a huge update to the way that our Red9 ProPack deals with IKFK matching in rig systems. Big new features including :

  • Spine FK-IK matching via a new iterative algorithm which produces a really close match. This is a huge deal for animators going between MotionBuilder and Maya as we can now resolve the spine data far more accurately.
  • Limb System matching including new toe rotate resolving. This enables twist added to the FK to be by-passed and also all random FK toe data to be pushed directly back to the ik solutions.
  • AutoClav resolving and matching for the Red9 PuppetRig, allowing us to finally fully match the arm systems regardless of the state of the Auto-Clav solvers
  • New ParentSpace matching added to the toolsets so we can switch the world space of any of the ik control systems over time with compensation.

Red9 ProPack : SkinTools

The Red9 ProPack SkinTools are designed to manage skinning data and allow users to quickly save, load and debug skin data for their characters. This also allows you to remap joints, quickly moving skinWeight info between joints in the cluster.  In production we tend to pass r9Skn files around routinely when iterating on characters and it’s now a crucial part of our internal workflows so it made sense to expose it to ProPack users!

Red9 Skin Saver solutions

Red9 ProPack – Animation Systems updates now available to Clients

It’s been a while since we posted on the blog and we thought it about time we did a few new updates to show what’s now available in the Red9 ProPack to Clients taking Red9 Support.

Firstly don’t worry, StudioPack continues to get a lot of back-end updates and if you go grab latest from GitHub you’ll see we’ve recently added all the ProPack codebase to the API docs so you can see just how much we’ve extended the pipelines for Pro.

So where’s all the development going… well as you’ll see in the next three blog posts we’ve been concentrating most of our efforts on the bigger picture, creating the kind of animation tools that keep us on top of the game, offering clients that extra edge and taking the stress out of a modern pipeline.

 

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